Blender Tools,Making Of

MathieuVSE Editing Tutorial: Part 2 (with fixed sound)

22 April, 2015 |  15  

Here is the second part of the editing tutorial for Blender’s VSE, which I am using to edit Cosmos Laundromat. We’ve been using the VSE to edit footage we’ve shot with the actors and synchronize them with the audio recorded at the sound studio. The main difficulty has been Blender’s poor playback performance. It was […]

Making Of,Production

Tornado design

1 April, 2015 |  9  

The tornado design is really progressing. We have now found the final look, using turbulent and colored smoke sims. Still a lot of work is going to be needed to get the final renders, but as you can see here it’s already looking fantastic. Andy is making miracles here! See the tornado in motion   Andy […]

Making Of

Animation Timelapse (the cassette player shot)

25 March, 2015 |  12   Video

Earlier this month Manu did a great timelapse post and I decided to follow in his epic footsteps. The shot in question is a bit tricky since the character is walking at a brisk pace, the camera is shaking, and there’s a lot of hand manipulation. For shots like these I prefer using a real […]

Making Of,Pipeline,Production

Gooseberry Production Benchmark file

20 March, 2015 |  146  

It’s about time to share a benchmark for production quality renders – something nice and heavy, taking 8-12 GB memory and requiring an hour to render in a minimal quality! Here it is (240 MB). Note: you have load file “trusted” (allow scripts to run). This is the 1.0 release of the file, we like […]

Making Of,Pipeline

Setting Up a Shot

18 March, 2015 |  13  

Hola! Pablo here. Sarah and I have been using our Latino powers on the jungle world pretty much since the beginning of the project. But for such a small team, it doesn’t really work so well to divide the work between two settings: the jungle and sheep island. So since last Monday the full team is going […]

Making Of,Meet the Team,Tools

Happy Cloud Day! (…Plus a Cloud Announcement!)

13 March, 2015 |  13  

The Gooseberry open movie pilot project is now halfway through its journey! Amazing stuff is being produced by the team every day – in terms of both Blender software development and creative content. All this has been made possible by the people who supported last year’s crowdfunding campaign and those who have subscribed to the […]

Blender Tools,Making Of

Random Artist Tasks

10 March, 2015 |  8   Video

Some time ago Andy made so nice timelapse that I also wanted to start recording randomly whatever I happened to be working on. Here I edited a nice and quick clip from the material so far. Enjoy! Music in the video by: Konstantin Kotov – “Ambient techno” – CC-BY 3.0 – Manu

Making Of,Weeklies

Weekly #28: February 27, 2015

2 March, 2015 |  5  

With the end of February, pre-production is officially closed and the full team’s effort will go toward realizing and finalizing the first scenes of Cosmos Laundromat. There’s even a production schedule hanging on the wall to prove/enforce it. Learn more about this, what the team has been doing with their last week of prep, and […]

Making Of,Meet the Team

Your rigging questions answered!

25 February, 2015 |  7  

Victor's toon rigging allows you to distort pretty much EVERYTHING.

The Cosmos Laundromat rigs are all but complete! Juan Pablo’s and Daniel’s work has been impressive, to say the least. And many of you have been asking…how did they do that??? Well, ask away this Friday at 4 pm Central European Time: BlenderNation will be hosting Project Gooseberry’s two riggers, Juan Pablo Bouza and Daniel […]

Making Of,Meet the Team

Behind the Scenes with Julia: The everyday & the common

24 February, 2015 |  4  

This blog post will be primarily about two things: the current everyday life of the production, and my sudden discovery of Dutch history that is rooted in the idea of managing the public common — or commons. Meanwhile, in another post that is coming really really soon (promise, promise!) I will share a brief report […]