Blender Tools,Meet the Team

Severin (Julian) Is in the Studio!

31 March, 2015 |  4  

The Blender Institute will be graced with another brilliant mind for the next two weeks: Julian Eisel (probably better known to most of you as Severin) has come to Amsterdam to help Antonis build widgets! Julian is the youngest in the studio (he’s currently studying computer science in Homburg, Germany) but he’s become an enthusiastic […]

Meet the Team

Dalai Is in the Studio! (And Multiview Is on Its Way)

16 March, 2015 |  1  

For those of you familiar with the Blender development scene, this is a familiar face! Dalai Felinto, normally found in his hometown of Rio (a little village in Brazil you might have heard of), is in the Blender Institute studio this week wrapping up the MultiView project in advance of his poster presentation on the […]

Making Of,Meet the Team,Tools

Happy Cloud Day! (…Plus a Cloud Announcement!)

13 March, 2015 |  13  

The Gooseberry open movie pilot project is now halfway through its journey! Amazing stuff is being produced by the team every day – in terms of both Blender software development and creative content. All this has been made possible by the people who supported last year’s crowdfunding campaign and those who have subscribed to the […]

Meet the Team

Another Animator Stronger: Welcome Beorn!

2 March, 2015 |  4  

Beorn Leonard is certainly not new to Blender — he began using the software about 9 years ago when looking for an open-source option without the limitations his TV studio colleagues in his native Melbourne, Australia were experiencing with 3DS Max. (Blenderheads, you might be familiar with his first experiment with character animation: the short […]

Making Of,Meet the Team

Your rigging questions answered!

25 February, 2015 |  7  

Victor's toon rigging allows you to distort pretty much EVERYTHING.

The Cosmos Laundromat rigs are all but complete! Juan Pablo’s and Daniel’s work has been impressive, to say the least. And many of you have been asking…how did they do that??? Well, ask away this Friday at 4 pm Central European Time: BlenderNation will be hosting Project Gooseberry’s two riggers, Juan Pablo Bouza and Daniel […]

Making Of,Meet the Team

Behind the Scenes with Julia: The everyday & the common

24 February, 2015 |  4  

This blog post will be primarily about two things: the current everyday life of the production, and my sudden discovery of Dutch history that is rooted in the idea of managing the public common — or commons. Meanwhile, in another post that is coming really really soon (promise, promise!) I will share a brief report […]

Meet the Team

This Week’s Guests: Thomas and Julia!

18 February, 2015 |  2  

It’s a Blender people party in the studio this week! Those of you who follow Thomas Dinges might have already seen his tweet (and its many responses) go by: I am in Amsterdam and will interview the @Gooseberry_film team this week for the @BlenderPodcast. Any questions? Now is your chance! #b3d — Thomas Dinges (@dingto) […]

Making Of,Meet the Team

A Trip to the Dunes

17 February, 2015 |  10   Gallery

Hey there! Last sunday I decided to take our crew on a little field trip to the sand dunes of the Zuid-Kennemerland National Park, a beautiful area on the coast west of Amsterdam. We needed to gather some references for the island at the beginning of the movie, as well as textures for the environment. […]

Making Of,Meet the Team

Friday Afternoon in the Blender Institute

6 February, 2015 |  3   Gallery

Believe it or not, Friday is one of the most intense working days of the week here in the Blender Animation Studio: everyone is always rushing to prepare new graphics, renders, and demos by 6pm so they can show all of you how they spent their week during the YouTube livecast. However, that doesn’t mean we don’t find […]

Blender Tools,Making Of,Meet the Team

Simple tip for artists: working with material nodes

29 January, 2015 |  9  

Hello all! It’s Manu here; this is my first post. :) We Gooseberry artists are actually supposed to submit blog posts and tutorials a couple of times per month or so. However, because of the intense concentration on the first-priority tasks, there hasn’t been much activity on that front, at least from me. But that […]