Meet the Team,Production

Welcome Bastien and Julia to Amsterdam!

4 December, 2014 |  1  

The Blender Institute has been another developer richer since Monday: please welcome Bastien Montagne to the studio! Hailing from the Western French countryside (Brittany), Bastien has been using Blender since the early days (2002), when he fell for the (in his words) “richness and complexity” of the software. (And the free thing obviously didn’t hurt […]

Making Of,Production

Video: How Matias Made 1000+ Storyboard Images

12 November, 2014 |  9  

Now that you have all seen the latest animatic (those of you on the Blender Cloud, anyway), Gooseberry director Mathieu Auvray has put together a video showing where the  more than 1,000 images used to make it came from. Matias Mendiola, Gooseberry’s storyboard artist based in Argentina, walks you through his process, from blue-pencil sketches to […]

Production

BAM! Building the Asset Manager

11 November, 2014 |  17  

This is the first progress report on the asset manager project (originally known as Redcurrant). Going forward, though, the plan is to report all updates on a weekly basis.

Making Of,Production,Weeklies

Gooseberry Weekly: November 7, 2014

10 November, 2014 |  10  

With the crazy conference period now firmly behind everyone, it’s been a busy week – and a longer weekly to show for it. In case you missed it on Friday, here is the full video of Friday’s Gooseberry weekly work round-up: For those of you who don’t have a full hour (or who want a […]

Making Of,Production,Weeklies

Gooseberry Weekly Round-Up – October 31, 2014

3 November, 2014 |  3  

After a week off for the conference, team Gooseberry gathered around the table again on Friday to catch up and show off the cool stuff they’ve been working on over the week. If you missed the livecast, you can watch the whole thing here (if you’re curious, I’m the one in red):

Making Of,Production

Blender Con: What’s Up with Project Gooseberry?

27 October, 2014 |  9  

Blender Conference 2014 has officially come to a close…or has at least moved to the Blender studio, where today is tour day! For those who couldn’t make the trip to the conference this time, here’s a quick look at what you missed: 

Making Of,Meet the Team,Production

New arrival: Daniel “Zanqdo” Salazar

17 October, 2014 |  1  

Fresh from the plane from “pura vida”  Costa Rica! Character rigger Daniel Salazar arrived today. He’ll be here for a  week of rigging preparations (and for Blender Conference!). He’ll be talking to the team about our animation requirements, to the devs about rigging improvements, and we’ll make sure his work from home next month will […]

Production

Looking for a Writer/Editor – in Amsterdam!

13 October, 2014 |  1  

For the Gooseberry project we want to have our reporting organized very well – much better than in previous years. That includes lots of writing, interviews, making videos, report on meetings or activities, help on writing blog posts, tutorial videos, present artwork or software we make better, and make sure we’re reaching out well to […]

Production

Development targets for Gooseberry

2 October, 2014 |  39  

This morning I had a first kick-off meeting with Campbell, Sergey, Lukas and Antony – to evaluate possible development targets for the film. We really hope to be able to tackle a number of issues that already are being postponed too long.

Meet the Team,Production

More coders arrived: Sergey and Campbell

1 October, 2014 |  10  

We’re now hosting 4 developers in Blender Institute! With today’s arrival of Sergey and Campbell the Gooseberry development targets will really take off. We’ll do a lot of design and planning sessions the coming days, which should lead to a lot of good development progress during the coming months.