FUNDING TARGET What does amount of Supporters imply? A supporter means: a contribution of $250. Some paid it all at once, most people will pay this as a subscription in monthly terms – during the production. Then what is the $640k (500k EUR) target for? This is the startup funding to get our film project […]
There’s a first time for everything… I asked Eric the sound designer about the Creative Commons soundtrack release, and he just gave us all 23 stereo tracks! Download the tracks here (56 MB) Never had this before :) I’m happy to share that here now. We also prepare everything we did to make the teaser […]
Starring: Francesco Siddi (coder, dancer), Ton Roosendaal (talking) Directed by: Mathieu Auvray http://cloud.blender.org/gooseberry/ Music: Happy (Pharrell Williams) Thank You, Good Bye, It’s Over (Bewitched Hands) SXSW is one of the most important music, film and interactive festivals in the United States. It takes place in Austin, Texas every year for 10 days of concerts, conferences, […]
Austin Texas, March 12, 2014. On the SXSW conference this week, Blender Institute launched the first crowd-funded, open production computer animation movie – the Gooseberry Project. This feature length film will be made by 12 teams from all over the world, collaborating online using the newly launched Blender Cloud service.
For quite a long while, we’ve been considering using Indiegogo or Kickstarter for the movie fundraiser. These sites are very efficient and attract a lot of people. After careful investigation and a lot of feedback, I decided to not use their service. Three main reasons I’d like to mention.
What’s going on? Everyone’s busy making a campaign teaser video!(They’ll hate me for spoiling stuff for it, so I won’t :) Mathieu Auvray recorded voice actor last week, and will be in sound/design the next few days. Francesco Siddi is working on the Blender Cloud I’m working frantically getting the Crowdfunding campaign final! Campaign and […]
Thanks to the contribution we get in 2014 from the EU Media Fund we will involve a large team of developers for the film project. Read more about this at the code blog. Right after the script workshop, I invited a group of developers for a technical workshop day. Aim was to inform them on […]
Last week Mathieu Auvray spent three days with Esther Wouda (screenwriter, ‘Sintel’) re-writing the previous movie concepts sofar. It was a very magical moment. Two directions were colliding, refusing to merge into one film and suddenly, after one and a half day of hammering out structure as well as using all the creativity they had, […]
With Gooseberry being much larger in scale than previous projects, we also will have much more job openings, and will work on exciting ways for people to be involved or participate. Openness and sharing is going to be important – but also to realize a top quality film. How to bring both together I’ve written […]