If you were watching along on Friday, you’ll have noticed we were having some technical problems at the start of the weekly. Right here is the proper weekly video (i.e., the one from after we got stuff working), and it’s a nice and trim 25 minutes — but feel free to watch us goof around for 5 minutes in the failed first attempt if you want to know why we keep saying “poivron.”
And as always…
The animatic has been updated again this week! Here’s a little preview: the dragonfly chase scene Hjalti has been working on, which you’ve seen evolve over the past weeks if you’ve been following this blog. The latest version is more playful, with Franck flailing around until he is able to ultimately take control of the dragonfly in his pursuit of Tara. Notice that Hjalti has added some basic facial animation for Franck, which will be critical for this dialogue-free scene that shows Franck transition from a guy just taking whatever ride comes his way to a guy who is (literally) driving his own destiny.
On the Cloud you’ll also find the newest version of the 8-minute opening on sheep island (which we did not watch/broadcast during the weekly this week) and a first layout of the Cosmos Laundromat scene, the final scene of the pilot (both by Mathieu).
Actually completed last week, Angela has redone Franck’s sheep face topology since her models for layout. You’ll find another infographics showing her changes in more detail on the Cloud!
Victor has also been remodeled from head to toe…and this is the toe part. Find out what other changes have been made (such as smaller hands for easier animation) in the additional infographic you’ll find on the Cloud.
Manu’s first model of Franck’s sheep island is much bigger than it at first appears. (Can you see the tree in the center?) See the full dimensions in the extra graphic we’ve uploaded to the Cloud.
Manu also made an initial model of the island’s trees, like the one from which Franck pulls the branch we see him dragging through the grass in the opening shot. Check out Manu’s pre-modelling sketches of this and other island features on the Cloud.
Manu has also been doing more dabbling in the rigging of simple objects. This time it was one of those plastic balls you put detergent in for the washing machine. You’ll find the rig for layout…you guessed it, on the Cloud.
From the Developers
- Antonis has been continuing his work on the sequencer, with a new widget that lets you add an overdrop image, move it around, resize it, etc. Watch his demo of the changes in the weekly video and then play with his demo file yourself in the Cloud. (For all of you who were not too happy with the rounded edges added to the strips in this tool, note that they’ve been removed and all the corners are square again!)
- Lukas has been continuing his grass and hair tests. Watch his demo of the new and improved particle editing mode combing tool, which now allows you to comb perpendicular to the hair and still get an intuitive response. Watch the demo from the weekly.
- Bastien has continued his work on the asset manager. Nothing new to demo this week, but expect more features in the coming weeks!
- BAM has its first tester: Manu! So far he’s uncovered one small bug, which has been fixed. The next step is to migrate more pre-production data to the new repository.
- Campbell’s also been working on a remapping tool that can be used to rename directories, move files around, etc., outside of BAM as well.
- With more and more of the team jetting off for vacation, this was possibly the last weekly livecast until January. Watch our social media for confirmation.
- Have you seen Blender researcher Julia’s post about her recent trip to the Blender Institute? In it she shares new academically oriented insights from her stay in Amsterdam, plus conversations with Campbell about clever coding hacks and with Manu about why Blender’s open model is motivating.