Blender Tools,Meet the Team

Severin (Julian) Is in the Studio!

31 March, 2015 |  1  

Julian "Severin" Eisel

The Blender Institute will be graced with another brilliant mind for the next two weeks: Julian Eisel (probably better known to most of you as Severin) has come to Amsterdam to help Antonis build widgets! Julian is the youngest in the studio (he’s currently studying computer science in Homburg, Germany) but he’s become an enthusiastic […]

Weeklies

Weekly #32: March 27, 2015

30 March, 2015 |  10  

Victor removing the rope

It’s Monday again! Which means it’s time to put the weekend behind us and recap how last week ended in the Blender studio. You know the drill: catch the full weekly video right here, and then continue on to the highlights for some more insight and a couple of things that weren’t quite ready in […]

Blender Tools,Pipeline

Blender Cloud Stats Open for All!

27 March, 2015 |  1  

Cloud stats_27032015

When we shared the Happy Cloud 2 video and the new Cloud dashboard feature, we promised that more Cloud stats would be available soon. Well, if you’re following Ton on Twitter (or Project Gooseberry), you might have seen the following tweet go by:   Blender Cloud stats – open for everyone! https://t.co/jXqh7DOh4p (If you have an […]

Making Of

Animation Timelapse (the cassette player shot)

25 March, 2015 |  8   Video

Cassette tutorial screenshot

Earlier this month Manu did a great timelapse post and I decided to follow in his epic footsteps. The shot in question is a bit tricky since the character is walking at a brisk pace, the camera is shaking, and there’s a lot of hand manipulation. For shots like these I prefer using a real […]

Weeklies

Weekly #31: March 20, 2015

23 March, 2015 |  4  

The washing drum appears

From Oculus vision to new animations to a new caching system, this week’s round of show and tell was even cooler than usual. See for yourself in the full video here, and then continue on to the highlights for a closer look.   The Highlights   Guests! In addition to week-long studio guest Dalai and […]

Making Of,Pipeline,Production

Gooseberry Production Benchmark file

20 March, 2015 |  73  

Blender Benchmark

It’s about time to share a benchmark for production quality renders – something nice and heavy, taking 8-12 GB memory and requiring an hour to render in a minimal quality! Here it is (240 MB). This is the 1.0 release of the file, we like to get feedback first and make some updates still. We […]

Blender Tools,Production

Code with Gooseberry Flavor

19 March, 2015 |  14  

Psy-fi with duck

The Gooseberry project moves ever forward and the team is deep into making the movie. Blender is being put to the test again and modified to meet the needs of this production. So, what do code monkeys do in this environment behind the scenes? What are their eating habits? What branches do they climb on? […]

Making Of,Pipeline

Setting Up a Shot

18 March, 2015 |  13  

01_01_02_A Test

Hola! Pablo here. Sarah and I have been using our Latino powers on the jungle world pretty much since the beginning of the project. But for such a small team, it doesn’t really work so well to divide the work between two settings: the jungle and sheep island. So since last Monday the full team is going […]

Weeklies

Weekly #30: March 13, 2015

16 March, 2015 |  2  

Victor dances

We had a Friday the 13th for the second month in a row, but the Gooseberry project team was feeling lucky. (Or happy, at least!) Watch the weekly livecast and scroll through the highlights below to find out why! The Highlights   A Very Special Anniversary The Cloud is officially one year old. A big […]

Meet the Team

Dalai Is in the Studio! (And Multiview Is on Its Way)

16 March, 2015 |  1  

Dalai Felinto

For those of you familiar with the Blender development scene, this is a familiar face! Dalai Felinto, normally found in his hometown of Rio (a little village in Brazil you might have heard of), is in the Blender Institute studio this week wrapping up the MultiView project in advance of his poster presentation on the […]