Yes!
For OpenSubdiv, pixar actually went to change the license so that it’s compatible with blenders GPL license, and it’s definitely a big thing on blenders development roadmap.
From what I’ve seen, some technology from the OpenVDB libraries has already been used for last years GSoc FX Simulation/Voxel improvements, but of course there’s more things in OpenVDB that blender can benefit from.
As for using those two technologies specificially for Gooseberry, I don’t know much, but with Gooseberry being a large scale feature show, i suppose you can expect the implementation of those technologies to be high up the development priority list!
Hey, are there any plans to incorporate OpenSubdiv, OpenVDB ?
Cheers
Yes!
For OpenSubdiv, pixar actually went to change the license so that it’s compatible with blenders GPL license, and it’s definitely a big thing on blenders development roadmap.
From what I’ve seen, some technology from the OpenVDB libraries has already been used for last years GSoc FX Simulation/Voxel improvements, but of course there’s more things in OpenVDB that blender can benefit from.
As for using those two technologies specificially for Gooseberry, I don’t know much, but with Gooseberry being a large scale feature show, i suppose you can expect the implementation of those technologies to be high up the development priority list!
Yep. It would be great!