Another week, another weekly look at the progress on Cosmos Laundromat! Check out the full video below, full of Gooseberry personality, and then move on to the highlights to revel in the images and details.
To start the weekly, we watched the second half of the full movie — and only the second half, because the cut is still a longer-than-final 17.5 minutes. But, you can watch the full cut to date all the way through in Mathieu’s weekly folder on the Blender Cloud! In this version you’ll find 3D animatics interspersed with live cuts of the actors doing their thing (which will be used as reference material). In this folder you’ll also find a test intro for the film and several versions of the feature image above (rendered by Andy) with different color gradings as Mathieu tries to capture a dim early-morning light (the “gloom filter”).
More in this early (full-fur) render by Andy of Beorn’s lipsync animation:
Manu has turned to modeling the rocks and foliage of sheep Franck’s island, this week testing out a series of mossy rocks and spindly plants. Here are two examples — but you’ll find seven more in his weekly folder on the Cloud!
Meanwhile, Hjalti began working on animations for the opening shot of the film, where sheep Franck is dragging a branch through the high grass from the neck. In the video here you can see the reference footage he shot, using himself as a model and pillows partially trapped behind a couch as the heavy branch, plus two tests of the animation.
He also worked on “normal” walkcycles for sheep Franck, which Andy rendered with full fur. That feeling of being trapped in his own wool really starts to translate, as you can see for yourself here:
You’ll also find new versions of Victor crawling out of the washing machine and the full render of Victor’s lipsync in Hjalti’s folder on the Cloud.
Speaking of Victor, Juan Pablo has put together a fancy new UI for the Victor rig. Watch him walk you through what he’s done.
And Andy has continued his grooming frenzy, this week focusing on Franck’s fur and accessories (that would be the noose he begins with and the timer that replaces it). Check out two of his renders below, and then head to his folder on the Cloud to see (literally) 20 more.
Finally, Daniel’s been doing a lot of work on Tara’s rig…but he can explain that for himself in the video he made:
Sarah rendered two animations this weekend. An almost fully textured version of her render from last week:
And two takes with Tara (and her new face)…again trying to make Tara more insecty:
Next up: Working on Franck’s eyes and interior mouth and pasting Tara’s wings on (which will add much more movement).
And that’s all she wrote (for now). Until the next post!