Since last monday we have two Blender programmers here. Both will be working on complex aspects of the creation pipeline (hair/cloth sim, particles, nodes, depsgraph, etc).
As a warming up they’ve been assigned to do smaller jobs now. Antony wrapped up his paint tools branch (now in git master), works on his new opengl selection code (more compatible with ‘gaming cards’ from AMD, Intel, Nvidia, etc), and finishes pie menus.
Lukas added a sun-beam compositing node, enabled generic 4k (UHD) double-pixel-size drawing for the UI, and is currently checking compositor speedup and ‘canvas awareness’ there.
On the last photo: happy coder with his new (just delivered) ergonomic German engineered chair!