With the crazy conference period now firmly behind everyone, it’s been a busy week – and a longer weekly to show for it. In case you missed it on Friday, here is the full video of Friday’s Gooseberry weekly work round-up:
For those of you who don’t have a full hour (or who want a preview), here are…
The weekly was a little delayed this week because the whole studio (and guests) were having a viewing of the latest storyboard animatic (with a little early 3D animation) of the revised script. Gooseberry supporters can watch the whole thing (with placeholder sound effects but no music, since we don’t have the rights to that yet) in the Blender Cloud.
The story has now been cut down to 16 minutes, but more is likely to get trimmed as the animatic is realized in 3D. The animatic is intended to help shape and evaluate the overall direction of the pilot film, but don’t expect full emotional resonance (or even complete clarity) – that will come through the professional actors and the months of intricate production, animation, editing, etc., ahead.
Hjalti has extended the opening caterpillar shot we showed you in last week’s weekly. Now including Angela’s frog model (also from last week) in evil, mustachioed-caterpillar-eating action.
However, if you watch the animatic you’ll notice that Mathieu has now cut most of this fall – but, with 5 falling sequences already in the pilot, everyone’s happy with that decision. Instead, expect other, more interesting falls like this one:
Anybody recognize Hjalti’s animated TV inspiration?
And just for fun…
Don’t worry, this is not the new direction for Franck. This is just what happens when old files don’t match new computer settings. Poor spido-Franck has been put out of his misery.
Angela’s been busy not only modelling but also making this awesome timelapse video to show you all how she does her thing…in this case, building the dragonfly (or “motofly”) Franck rides in search of Tara.
Pablo’s begun modelling the jungle foliage, but says more research is needed to get the scene right.
Daniel shows off all the things that Franck can do, nose to tail, now that he’s fully rigged.
Lukas has been working on a new point cache modifier to improve workflow by offering a fixed point export or work from (see the Weekly livecast video, up top, at 30:30 for a demo).
Francesco and Campbell have, meanwhile, been working on a new asset manager for Blender. (“The best asset manager Blender has ever made.” :-P) This new tool can grab and package a set of assets, as well as check the status and replace edited assets on the server. (Full demo at 36:00 in the weekly video.)
Pablo has also been working with Niklas Ravnsborg on automization for the Blender websites – Niklas has been working on a set of tools (or classes) that lie at the heart of the entire Blender website network. More on that to come.
Finally, Sergey (48:30) started his week building Dependency Graph documentation for the wiki, aggregating all software design proposals and tracking progress step by step.
Pablo’s having a very busy month. After giving a talk about free animation software (i.e., Blender) last week at the Universidad de Castilla-La Mancha‘s seminar on Spain’s animation industry (which will be online soon), he’ll be heading back to Spain this weekend for Blendiberia, where he’ll be giving another talk in Malaga – this time specifically about Project Gooseberry. Everyone who can is encouraged to join – it’s free!!!
Pablo will also be representing team Blender at the Soundtrack Cologne festival, where composer Jan Morgenstern has been nominated for an award for his soundtrack for Blender open movie Caminandes 2: Gran Dillama.
Thanks also to our two guests this week from Israel’s Blackboard Studios and local academic Blender users Mattijs de Rijk and Sybren Stüvel.
Wow ! So much going on in so little time, on the technical side as well as on the artistic side !
Hey guys, man i love what you have accomplished so far, and cant wait to see what this brings to the community!, keep on, you’re doing it right!.
These sheep look a lot like the ones in How to train you dragon 2.
Well first, it’s sheep. So as sheep, they look alike, most of the time… But secondly, ours are black sheep. That can make a big difference ;)
Well if one can’t separe a sheep from a goat …
It’s pink, it’s Pablo :)
*™ haha :D
Made my day, thanks Salas!
This is shaping up nicely…The caterpillars are looking great! Very excited to see the first peek at Alembic integration, even though the playback was very slow.
As it turned out, the choppiness of the caching demo was due to loading the cache over the network in combination with a faulty cable. There is still room for improvement beyond that, but the demo already becomes 100x faster when running it locally. Next time we hopefully have that network connection fixed and can make a nicer demo.
loving the progress updates and tests!