Hi again, Manu here.
Victor looks so finished now that Andy had the possibility to help us with the Franck’s grooming and shading, to really push it to the next level (with Lukas’s new hair features, of course). I started to work on environment again, and noticed Andy had made a very helpful procedural shader for some of the grass he had modeled. I think it will really inspire some of you procedural fellows out there, since there’s no image textures being used.
So, here I gathered a not-so-little, and maybe a bit messy, chart on how the shader is constructed.
Click on it to see it full size (8072 x 2931 pixels). Be careful not to crash your browser. :)