Making Of,Pipeline

Pulling off a fully simulated shot

8 May, 2015 |  11 Comments | by Ton Roosendaal

Compliments to the whole team for getting this done, and special kudos to Andy and Lukas!


11 Responses

  1. MG says:

    Congrats guys, does this include deformation moblur?

  2. Kevin says:

    Indeed it looks great. I too would like to know about the motion blur. Especially if it’s using Cycles ray traced motion blur or vector blur from the compositor. I still hit walls when simulations don’t support ray traced motion blur, and once you’ve had it it’s really painful to go back to using old vector blur.

    • We aim at using Cycles motion blur. Early experiments were encouraging, but we have to see still how it survives real final shots.
      Doing vector blur on hairy/grass environments is going to be a nightmare…

  3. orozco says:

    Looks amazing, great work…..

  4. Kevin says:

    Very nice!! All of it, very well done.

  5. Marcel says:

    What happened to the eyes? Other than that its totally great!

  6. Mamta says:

    Great work….

  7. Joel says:

    Incredible work, guys! What was the render times per frame? The trailer looks amazing, what an inspiration!

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