Pipeline

Production tools state report

16 September, 2015 |  5  

In this article we would like to publish an update regarding three key components of Cosmos Laundromat’s pipeline: BAM, Flamenco and Attract.  BAM (BAM Asset Manager) The development of BAM started during the beginning of the Gooseberry project, with the intention of investigating and developing the foundation for an asset management tool. While we could […]

Blender Tools,Making Of,Pipeline

Hjalti’s animation tutorials

5 August, 2015 |  9  

Our animator Hjalti Hjalmarsson completed hours of animation tutorial and shot breakdowns. Nearly everything is already in Blender Cloud, for the subscribers. It’s also going to be on the Bluray/DVD box/Datacard. Enjoy, it’s big fun to watch. (And recording during a heatwave!) -Ton-

Blender Tools,Pipeline,Tools

Video: the studio gets a new feature!

12 May, 2015 |  5  

Lucas adds a better caching feature, I grab the camera and film the action. Nothing special, just a regular day in the Blender Institute! -Ton-

Making Of,Pipeline,Production

Victor hair simulation!

8 May, 2015 |  19  

And here’s another shot with hair simulation. Mathieu mastered Blender forcefields! In this shot you see Victor enjoying the storm he summoned.

Making Of,Pipeline

Pulling off a fully simulated shot

8 May, 2015 |  11  

Compliments to the whole team for getting this done, and special kudos to Andy and Lukas!

Pipeline,Production

Qarnot Computing renders Gooseberry

5 May, 2015 |  6  

The render demands for our 3d animated film will be huge. We do everything in Cycles with big environments, loads of grass and fur, expecting render times of 3 hours per frame or more (on regular fast i7 cpus). A quick estimate is that for 10 minutes film we then need 60 systems full time […]

Pipeline,Production

New sponsor: Intel

4 May, 2015 |  12  

I’m happy to now officially announce that Intel has signed on as a Platinum sponsor of the Gooseberry project! They’ve sent us two amazing servers for our studio server rack, almost doubling our render capacity. The servers are from their demo and testing pool, experimental hardware configurations that get seeded for testing and feedback. Each […]

Blender Tools,Pipeline

Blender Cloud Stats Open for All!

27 March, 2015 |  1  

When we shared the Happy Cloud 2 video and the new Cloud dashboard feature, we promised that more Cloud stats would be available soon. Well, if you’re following Ton on Twitter (or Project Gooseberry), you might have seen the following tweet go by:   Blender Cloud stats – open for everyone! https://t.co/jXqh7DOh4p (If you have an […]

Making Of,Pipeline,Production

Gooseberry Production Benchmark file

20 March, 2015 |  127  

It’s about time to share a benchmark for production quality renders – something nice and heavy, taking 8-12 GB memory and requiring an hour to render in a minimal quality! Here it is (240 MB). This is the 1.0 release of the file, we like to get feedback first and make some updates still. We […]

Making Of,Pipeline

Setting Up a Shot

18 March, 2015 |  13  

Hola! Pablo here. Sarah and I have been using our Latino powers on the jungle world pretty much since the beginning of the project. But for such a small team, it doesn’t really work so well to divide the work between two settings: the jungle and sheep island. So since last Monday the full team is going […]