Weeklies

Weekly #43: June 12, 2015

15 June, 2015 |  8 Comments | by Elysia Brenner

The island is all but complete! Which means it’s time to dive back into the jungle and laundromat. However, there are still lots of island goodies (with MOAR TORNADO) in this week’s Cosmos Laundromat production livecast. Check it out, and the highlights, below.

 

 

The Highlights

 

Guests

There was a familiar face for longtime Blender fans at this week’s weekly: animator Jeremy Davidson, best known around these parts for his work on Tears of Steel and Sintel. He and his co-guest, illustrator Sylvie Ashford, are currently stationed in Norway, where Jeremy is working with the studio Fabelfjord as Lead Animator for the short children’s film Dunder.

But that’s not all. Also in the studio this week was (former animator and) award-winning writer/director of Dutch live-action films Michiel ten Horn, mixed-media designer and loyal Cloud supporter Lucas van Wijngaarden, and Hilversum-based meida (Unity, Flash) programmer Corstiaan Smorenburg.

 

Now with More Animation!

Franck's last sheepy look

Hjalti worked on 4 new short shots this week centering on Franck…looking. First, a sequence of three shots from the moment before Franck decides to run. And then this shot, the last look at Franck’s sheepy eyes. You’ll find all 4 in Hjalti’s weekly folder on the Cloud.

Franck before the storm

These shots by Hjalti plus Sarah’s final animations of Franck checking out his timer, etc., have all been put together in this latest sequence, which you’ll find in Sarah’s Cloud folder for this week. With this, both animators are finished working on the island!

Laying out the jungle

So Sarah has returned to the jungle, first redoing the layout and rigging the leaf Franck wakes up on. Then blocking the early animation for Franck on said leaf. You’ll find both in her Cloud folder for this week.

Hjalti also went back to the laundromat, getting help from Francesco on digging up those shots he worked on months ago, recovering what he could, and working on progressing them. This sequence, also found on the Cloud, is still very much a WIP.

And Hjalti is back with Victor in the laundromat. With some help from Francesco on digging up those shots he worked on at the beginning of the year, he has been rejigging them to work with the updated character rig and working on progressing them. This sequence, found on the Cloud, is still very much a WIP.

 

Super Sims

Franck's furry timer

Sarah wrapped up her last sheep-wool sim, for the shot of Franck checking out his timer. The fur intersection issues she solved with a cut modifier…and a little luck with the lighting in the final render.

The rope problem

Remember the rope rage from last week? (That is, the problem of the rope reacting funny with the branch Franck pushes.) Beorn has solved it! Well, he figured out how to use the camera angles to his advantage to cheat it anyway. Visit his weekly Cloud folder to see the result…and how he did it.

A whole flock of sims

Now Beorn moves onto even tougher tasks: a flock of 60 sheep with thick, woolly coats blowing in the wind. In addition to taking about 1.5 hours to render in just preview quality, he needed to divide the data into 3 different files to handle all that hair. Video, of course, on the Cloud.

 

It’s Tornado Time

Tornado time

Speaking of sims, Andy spent the past week+ advancing all the various tornado sims — nailing down the colors, lighting, etc. And adding lightning. Just below you can see his journey through 7 versions of Franck getting sucked into the storm. The moment pictured here, however, as well as the new lightning shots, etc., you will find in Andy’s weekly Cloud folder. Expect the lighting to change a little, and [SPOILER ALERT] for the storm to be more contained before its dramatic emergence when Victor is surrounded by the flock.

Cloudy swirl

Also on the Cloud: two versions of the washing drum emerging from the sky in a cloud of swirling smoke.

 

Gooseberry Lighting & Art

Franck splash screen

Remember the funny pose Sarah made for Franck back in January? Andy’s snagged it for the new splash screen he created for Blender 2.75.

A well-lit rope

Manu has been make more lighting tests with the finalized animations. Find 5 of them (several with multiple versions) in Manu’s Cloud folder for this week.

A new laundromat

You’ll also find in Manu’s Cloud folder 5 new laundromat test renders with some colorful experimentation.

 

In Development

  • Pablo has been working with Qarnot on getting the final final (really final) shots ready. By the next weekly the first few minutes should be done. The 2K samples and motion blur have both been taken out of the pipeline to get the super-long render times for some shots (like 5 hours/frame for the opening scene) under control.
  • Antonis has continued his work on the Sequencer project he announced last week, which can now not only important a whole sequence of images as a single file, but will allow you to preview the sequence with a play button before even opening the folder. Watch his demo at 9:23 in the weekly video.
  • He also added metadata support for the Movie Clip Editor (10:34). And, in the Player, if you press I you get a green line marking your position in the overall film file.
  • Francesco has, naturally, been helping the animators and the others as well as putting out fires that popped up during the week.
  • Lukas has also continued his OpenVDB work (see last week) plus more scripts and coding…
  • And Sergey is back to bug-fixing (especially for the new Blender release) as only Sergey can do…but in Amsterdam, where he belongs. Listen to the technical issues he tackled around the 2.75 release and the other stuff he’s done this week at 37:14 in the weekly video. Plus something he’s working on that he’ll (for now) only call Project X…


8 Responses

  1. Tom Telos says:

    Oh, what a difference a good texture makes:
    those laundromat textures are looking great! ^_^

    • matray says:

      Hey !
      It’s a very good thing I agree but unfortunately it’s not the good direction. It’s becoming confusing and a bit ‘off’ topic for this set which is supposed to be clean and bright as a real laundromat (or heaven ?). So we’re trying to simplify it and make the inside of the washing machines have more visual appeal also. But textures should stay the same :)

  2. Juan Romero says:

    Everything is looking great, although I begin to see too much christian references for my taste (or is it just me??) like the laundro-heaven, the sheperd ,the hangman…

    One thing I’ve noticed in cycles is the insane amount of samples thar are needed to get a clean depth of filed effects. Are there any plans for improving it?

    Congratulations on the great job!

    • Elysia Brenner says:

      Hmm, yes, you are definitely reading more into that than you should. ;-)

  3. Juan Romero says:

    *field* , not “filed”

  4. SAMUEL says:

    THIS IS JUSTA SUGGESTION.
    I noticed something about Franck been sucked into the tornado, i think i’ll have a good gig out of it if he is not lifted at once on all four legs, it looks unnatura too, i think the weight is supposed to fall on his head and front legswhile his butt goes up. What i mean is i think it will be nice if his butt get lifted and he struggles to hold on to a grass and not let go for a while until the tornado shows whose boss or something.
    I know you guys can do something better
    well done for the good work

    • Elysia Brenner says:

      Hi Samuel, in the most recent versions, you’ll find he does get picked up butt first. :-)

  5. Manuel says:

    In the Cosmos Laundromat trailer description it says:

    “And man that was tough, but we managed to get all the details work together in single renders! No comp!”

    Are you planning on avoiding using the compositor after all (except for the mentioned sheep flock shot Andy’s supposed to comp) for the full pilot? Or is it more of a logical consequence since you are trying to basically to push the renderings when it comes to realism (like rendering the DoF into the frame)?

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