With the crazy conference period now firmly behind everyone, it’s been a busy week – and a longer weekly to show for it. In case you missed it on Friday, here is the full video of Friday’s Gooseberry weekly work round-up: For those of you who don’t have a full hour (or who want a […]
After a week off for the conference, team Gooseberry gathered around the table again on Friday to catch up and show off the cool stuff they’ve been working on over the week. If you missed the livecast, you can watch the whole thing here (if you’re curious, I’m the one in red):
Blender Conference 2014 has officially come to a close…or has at least moved to the Blender studio, where today is tour day! For those who couldn’t make the trip to the conference this time, here’s a quick look at what you missed:
Making Of,Meet the Team,Production
Fresh from the plane from “pura vida” Costa Rica! Character rigger Daniel Salazar arrived today. He’ll be here for a week of rigging preparations (and for Blender Conference!). He’ll be talking to the team about our animation requirements, to the devs about rigging improvements, and we’ll make sure his work from home next month will […]
It has been an awesomely productive week. Leaving my silent and somewhat lonely office in Stockholm I arrived last Wednesday to vibrant Amsterdam with a slight feeling of thrill. During a week I would stay at the Blender Institute and see how the Gooseberry production goes, who works here and talk to people. All this […]
By David Revoy — concept art for the opening scene of the movie. (BTW, our loyal supporters get this and much more in the Blender Cloud! Tomorrow we share more highlights during the weekly.)
Mathieu Auvray, David Revoy and Sarah Laufer talks about their early creation process on the Gooseberry Pilot project.