Making Of,Meet the Team,Pipeline

Angela Guenette: Behind the Modeling

16 January, 2015 |  12  

Gooseberry Character Modeler Angela Guenette has spent the past months building models for all the Cosmos Laundromat characters from her studio in Montreal. Now that all the character models are finalized, Angela would like to share with all of you her process…and also her experience of what it’s like to be a part of the […]

Making Of

Timelapse Painting: Sarah Tackles Caterpillar Franck in 2D

14 January, 2015 |  2  

As all the characters go into final grooming in 3D, this week Art Director Sarah (aka the Queen of the Gooseberry Jungle) prepares for her own work on Franck’s caterpillar form … by painting on the details in 2D first! See how she does it stroke by stroke (with a lot of experience and skill, natch) in this 4-minute timelapse […]

Making Of,Production

Voice acting: recording the film-set way

12 January, 2015 |  3   Gallery

Last Thursday and Friday we recorded the main character voices in (radio & tv) Studio Desmet, just around the corner here. Instead of locking actors up in booths with headphones and a microphone, we decided to find a recording studio with enough space for actors to move around freely – using  headsets and several microphones […]

Making Of,Production,Weeklies

Final Weekly of the Year: December 19, 2014

22 December, 2014 |  10  

The year is coming to a close, and everyone is going (has gone) on vacation. Meaning: this is it for 2014! This weekly started two hours early (a) so that Mathieu could participate before leaving for France and (b) so the rest of the team could leave early for a studio trip to see The […]

Making Of,Tools

Mathieu’s Blender Editing Tutorial

17 December, 2014 |  37  

As promised in his previous post previewing the changes to the Blender sequencer, Cosmos Laundromat director Mathieu Auvray (who has used many different types of editing software) has put together a 30-minute tutorial showcasing how he uses Blender’s video editing features. In it he shares what he’s discovered about using the tool plus recent improvements you might […]

Making Of,Production

The infrastructure, invisible work, and pragmatism of open-source animation production

12 December, 2014 |   

Julia Velkova at the Blender Institute

New Production Phase, New People Okay, two and a half days at the Blender Institute and my brain is spinning again with ideas and new questions of how to connect the bits and pieces of the open-source animation film-making culture. By all scholarly standards, a brief visit lasting 2.5 days is nothing for getting input […]

Making Of,Production,Weeklies

Weekly Work & Tell: December 6, 2014

8 December, 2014 |  9  

This week we were short a few familiar faces (enjoy your vacations, Ton and Sarah!)…but still plenty long on stuff to share. Here is the weekly, for anyone who missed it, plus a quick peek at the highlights, gathered below!  

Making Of

Cosmos Laundromat actor lineup

25 November, 2014 |  7   Gallery

I’m very happy to confirm we have three top talented actors to help us shaping up the lead roles for the film. We’ve done a casting organized by Matijs Wessels from Stemna Casting in Amsterdam and we’re very happy to have our #1 choices signing up now! All of them Dutch actors, but fluent English […]

Blender Tools,Making Of,Weeklies

Weekly Recap: November 14, 2014

17 November, 2014 |  15  

Another week at the Blender Institute is in the bag, with more exciting Gooseberry developments! Watch the weekly round-up livecast here (in case you missed it, every Friday at 18:00 CET) and/or catch the highlights laid out for you below.

Making Of,Production

Video: How Matias Made 1000+ Storyboard Images

12 November, 2014 |  9  

Now that you have all seen the latest animatic (those of you on the Blender Cloud, anyway), Gooseberry director Mathieu Auvray has put together a video showing where the  more than 1,000 images used to make it came from. Matias Mendiola, Gooseberry’s storyboard artist based in Argentina, walks you through his process, from blue-pencil sketches to […]