Production

Gooseberry Pilot kick-off – first day

30 July, 2014 |  11  

The Story Room This morning the story team arrived for the kick-off. I’ve temporary rented an empty unit from our neighbors, this office has long walls that can be filled entirely with storyboards and concept art. A great place to work undisturbed from the other activities in Blender Institute – which is mainly Blender coding […]

Uncategorized

Call for feedback: Redcurrant high-level requirements

24 July, 2014 |  85  

Animation projects are increasingly run by ad-hoc groups of artists from all over the world. And once these projects become complex enough, Dropbox or SVN won’t be enough to run such ‘virtual teams’ on. You need a serious asset management and collaboration tool if you want your project to succeed. 

Meet the Team,Production

Lukas and Antony arrived

23 July, 2014 |  5  

These weeks several people will arrive, marking the beginning of the Gooseberry project. Since last monday we have two Blender programmers here. Both will be working on complex aspects of the creation pipeline (hair/cloth sim,  particles, nodes, depsgraph, etc). 

Production

June production update
team start: 29 July!

19 June, 2014 |  12  

It’s been quiet on the blog, but there’s been a lot of activity in the past month. Here’s the short summary of past week’s activities and the upcoming events! Blender Cloud A new design has been implemented, a lot of software rewritten and improved, and we’re ready to add a lot more now. Francesco Siddi […]

Production

May Developer meetings

5 June, 2014 |  10  

Here is a quick update for what happened since the last post! We had Sergey here for some weeks, and invited Brecht, Lukas and Antony to be here some days as well – to discuss planning for the Gooseberry pilot. The developers themselves will present many more details about their work here later (and they’re […]

Production

May production update

16 May, 2014 |  17  

The campaign wrap-up has been nearly completed now. Everyone should have had one or more emails about their pledges, refunds or activation of donations for the Gooseberry Pilot project. Good news is that nearly all of the bigger sponsors stayed on board, we hardly had to do refunds for PayPal either! We’re now waiting for […]

Production

Shading Kenny the Caterpillar

16 May, 2014 |  15  

This 3D model embed was made possible by the Cycles engine baking capabilities currently available on the Blender development builds and by the folks at p3d.in. Make sure to hit the full screen button for maximum enjoyment! The source files for the caterpillar scene can be found in the Blender Cloud. In this article we will talk […]

Production

Campaign wrap up – the Pilot

6 May, 2014 |  118  

After almost 2 months of campaigning it’s time to make some final conclusions about the results sofar. I think it’s fair to do this now, and not whip up a lot of energy and stress to make it to the final goal in just two days. Let’s wrap it up! The conclusion is clear: There’s […]

Production

How the numbers work

4 May, 2014 |  8  

Supporters A supporter is someone who decides to support the project by donating about $225 for a film credit, paid in advance or in monthly terms via subscription. For teams and companies we offer group discounts (25 to 40%). In total we added about 250 Supporters this way. To weight our Bronze/Silver/Gold sponsors similar to […]

Production

The beacon of hope

2 May, 2014 |  44  

The Blender project and the Blender Foundation are a lighting example for many. People have high expectations of what we do at blender.org. They love the software, the freedom, the community, the responsive developers online, and hanging out together. During the past 7 weeks, the Gooseberry campaign has whipped up a lot of energy in […]