Last week, you might have seen an advertisement go by on the blog looking for an Amsterdam-based freelance writer and editor for Project Gooseberry. Well, I’m thrilled to say that this position has been filled… by me! American-born, Dutch-adopted copywriter and journalist Elysia Brenner.
Here is my weekly quick grab from the weekly folder. Good news is that our script now is FROZEN! Casting started as well, and there’s a new animatic in progress, which is WIP still – but already in Blender Cloud for our supporters. We reached the limits of where storyboard/animatic could be improved further, better […]
Making Of,Meet the Team,Production
Fresh from the plane from “pura vida” Costa Rica! Character rigger Daniel Salazar arrived today. He’ll be here for a week of rigging preparations (and for Blender Conference!). He’ll be talking to the team about our animation requirements, to the devs about rigging improvements, and we’ll make sure his work from home next month will […]
For the Gooseberry project we want to have our reporting organized very well – much better than in previous years. That includes lots of writing, interviews, making videos, report on meetings or activities, help on writing blog posts, tutorial videos, present artwork or software we make better, and make sure we’re reaching out well to […]
Here is my quick selection of highlights of today’s weekly. Note: Mathieu will present the final animatic next week! We also worked on our asset management system and the dependency graph. More tangible results should be coming next week as well.
Just before we all go to enjoy this (very last!) late summer afternoon in Amsterdam with local beer and Thai, here’s some images from the weekly presentation. Here’s the hangout video for your pleasure.
This morning I had a first kick-off meeting with Campbell, Sergey, Lukas and Antony – to evaluate possible development targets for the film. We really hope to be able to tackle a number of issues that already are being postponed too long.
We’re now hosting 4 developers in Blender Institute! With today’s arrival of Sergey and Campbell the Gooseberry development targets will really take off. We’ll do a lot of design and planning sessions the coming days, which should lead to a lot of good development progress during the coming months.
Below you can find a quick selection of highlights of last week’s artwork, and the link to the webcam video. It’s really about time to have a blogpost explaining all our work in a more coherent way. We do our best, it’s just as always too busy :)
Last week more research has been done by David and Mathieu on the ‘sales man’ character in the film, which is getting quite close to the angelic-cupid-androgyn person the script would require. Sarah meanwhile is doing more concept design for the 2nd part of the pilot, in ‘caterpillar world’.