Project Gooseberry’s Argentinian rigger Juan Pablo Bouza, or JP for short, has created a new rig for Cosmos Laundromat owner Victor. AND he has created a 37-minute demo showing off how it’s made and what it can do. (Spoiler Alert: It can do a LOT!) Playing with the Rig: Your Cheat Sheet Watched the video above […]
Today is the first day back in the studio for most members of Team Gooseberry — including two new faces (for this project)! If you’ve been following Blender for a while, you’re probably already very familiar with our first “new” face: Andy Goralczyk. He’s been working with Blender for about 15 years now (since he […]
The year is coming to a close, and everyone is going (has gone) on vacation. Meaning: this is it for 2014! This weekly started two hours early (a) so that Mathieu could participate before leaving for France and (b) so the rest of the team could leave early for a studio trip to see The […]
As promised in his previous post previewing the changes to the Blender sequencer, Cosmos Laundromat director Mathieu Auvray (who has used many different types of editing software) has put together a 30-minute tutorial showcasing how he uses Blender’s video editing features. In it he shares what he’s discovered about using the tool plus recent improvements you might […]
If you were watching along on Friday, you’ll have noticed we were having some technical problems at the start of the weekly. Right here is the proper weekly video (i.e., the one from after we got stuff working), and it’s a nice and trim 25 minutes — but feel free to watch us goof around […]
New Production Phase, New People Okay, two and a half days at the Blender Institute and my brain is spinning again with ideas and new questions of how to connect the bits and pieces of the open-source animation film-making culture. By all scholarly standards, a brief visit lasting 2.5 days is nothing for getting input […]
This week we were short a few familiar faces (enjoy your vacations, Ton and Sarah!)…but still plenty long on stuff to share. Here is the weekly, for anyone who missed it, plus a quick peek at the highlights, gathered below!
The Blender Institute has been another developer richer since Monday: please welcome Bastien Montagne to the studio! Hailing from the Western French countryside (Brittany), Bastien has been using Blender since the early days (2002), when he fell for the (in his words) “richness and complexity” of the software. (And the free thing obviously didn’t hurt […]
Over the past weeks we have spent a lot of time testing. When building a complex software infrastructure, it is generally a good idea to have some tools to systematically check its functionality. Of course every software developer knows they *should* do testing, and many software projects do to varying degrees, but early on it became very […]
Another week, another screening of the animatic — and it’s been whittled down to a slightly shorter 16:20 (though another 1:20 still needs to go). Watch it with Gooseberry team commentary in the recording of this week’s round-up (just below)…or Blender Cloud subscribers will be able to find and watch this and all previous versions of […]