With the end of February, pre-production is officially closed and the full team’s effort will go toward realizing and finalizing the first scenes of Cosmos Laundromat. There’s even a production schedule hanging on the wall to prove/enforce it. Learn more about this, what the team has been doing with their last week of prep, and […]
Beorn Leonard is certainly not new to Blender — he began using the software about 9 years ago when looking for an open-source option without the limitations his TV studio colleagues in his native Melbourne, Australia were experiencing with 3DS Max. (Blenderheads, you might be familiar with his first experiment with character animation: the short […]
The Cosmos Laundromat rigs are all but complete! Juan Pablo’s and Daniel’s work has been impressive, to say the least. And many of you have been asking…how did they do that??? Well, ask away this Friday at 4 pm Central European Time: BlenderNation will be hosting Project Gooseberry’s two riggers, Juan Pablo Bouza and Daniel […]
We are happy to announce the alpha release of Flamenco, the job render management software currently used at Blender Institute for the Gooseberry project! This is the brender project we have been discussing in our recent weeklies, now renamed Flamenco. This is an alpha release, so expect rapid changes in the codebase, as well as […]
This blog post will be primarily about two things: the current everyday life of the production, and my sudden discovery of Dutch history that is rooted in the idea of managing the public common — or commons. Meanwhile, in another post that is coming really really soon (promise, promise!) I will share a brief report […]
This was a week full of guests! Get to know them yourself, and all the details of the team’s newest art and software updates, in the full weekly report here (90 minutes this time). Or, as always, skip to the highlights to pick out your favorite parts. The Highlights Be Our Guest In […]
It’s a Blender people party in the studio this week! Those of you who follow Thomas Dinges might have already seen his tweet (and its many responses) go by: I am in Amsterdam and will interview the @Gooseberry_film team this week for the @BlenderPodcast. Any questions? Now is your chance! #b3d — Thomas Dinges (@dingto) […]
Hey there! Last sunday I decided to take our crew on a little field trip to the sand dunes of the Zuid-Kennemerland National Park, a beautiful area on the coast west of Amsterdam. We needed to gather some references for the island at the beginning of the movie, as well as textures for the environment. […]
Another week has come and gone, and more progress has been made! Watch the full report (85 minutes) here or continue onto the highlights to skip to the bits you like best. The Highlights From the Director’s Chair Mathieu has been working on the scene where Franck (in his sheep form) first meets […]
Hey everyone. Today I wanted to talk about memory usage during rendering, tips to keep it low and some areas of Blender that need love to avoid causing the memory to skyrocket. This post is actually inspired by the investigation work I’ve been doing over the weekend, looking into the memory consumption of the shot from […]