Making Of,Weeklies

Weekly #28: February 27, 2015

2 March, 2015 |  5  

With the end of February, pre-production is officially closed and the full team’s effort will go toward realizing and finalizing the first scenes of Cosmos Laundromat. There’s even a production schedule hanging on the wall to prove/enforce it. Learn more about this, what the team has been doing with their last week of prep, and […]

Meet the Team

Another Animator Stronger: Welcome Beorn!

2 March, 2015 |  4  

Beorn Leonard is certainly not new to Blender — he began using the software about 9 years ago when looking for an open-source option without the limitations his TV studio colleagues in his native Melbourne, Australia were experiencing with 3DS Max. (Blenderheads, you might be familiar with his first experiment with character animation: the short […]

Making Of,Meet the Team

Your rigging questions answered!

25 February, 2015 |  7  

Victor's toon rigging allows you to distort pretty much EVERYTHING.

The Cosmos Laundromat rigs are all but complete! Juan Pablo’s and Daniel’s work has been impressive, to say the least. And many of you have been asking…how did they do that??? Well, ask away this Friday at 4 pm Central European Time: BlenderNation will be hosting Project Gooseberry’s two riggers, Juan Pablo Bouza and Daniel […]

Pipeline,Tools

Announcing Flamenco 2.0 alpha release

25 February, 2015 |  26  

We are happy to announce the alpha release of Flamenco, the job render management software currently used at Blender Institute for the Gooseberry project! This is the brender project we have been discussing in our recent weeklies, now renamed Flamenco. This is an alpha release, so expect rapid changes in the codebase, as well as […]

Making Of,Meet the Team

Behind the Scenes with Julia: The everyday & the common

24 February, 2015 |  4  

This blog post will be primarily about two things: the current everyday life of the production, and my sudden discovery of Dutch history that is rooted in the idea of managing the public common — or commons. Meanwhile, in another post that is coming really really soon (promise, promise!) I will share a brief report […]

Weeklies

Weekly #27: February 20, 2015

23 February, 2015 |  3  

This was a week full of guests! Get to know them yourself, and all the details of the team’s newest art and software updates, in the full weekly report here (90 minutes this time). Or, as always, skip to the highlights to pick out your favorite parts.   The Highlights   Be Our Guest In […]

Meet the Team

This Week’s Guests: Thomas and Julia!

18 February, 2015 |  2  

It’s a Blender people party in the studio this week! Those of you who follow Thomas Dinges might have already seen his tweet (and its many responses) go by: I am in Amsterdam and will interview the @Gooseberry_film team this week for the @BlenderPodcast. Any questions? Now is your chance! #b3d — Thomas Dinges (@dingto) […]

Making Of,Meet the Team

A Trip to the Dunes

17 February, 2015 |  10   Gallery

Hey there! Last sunday I decided to take our crew on a little field trip to the sand dunes of the Zuid-Kennemerland National Park, a beautiful area on the coast west of Amsterdam. We needed to gather some references for the island at the beginning of the movie, as well as textures for the environment. […]

Weeklies

Weekly #26: February 13, 2015

16 February, 2015 |  1  

Another week has come and gone, and more progress has been made! Watch the full report (85 minutes) here or continue onto the highlights to skip to the bits you like best.   The Highlights   From the Director’s Chair Mathieu has been working on the scene where Franck (in his sheep form) first meets […]

Pipeline,Production

Cycles, Instances, and Memory

16 February, 2015 |  10  

Hey everyone. Today I wanted to talk about memory usage during rendering, tips to keep it low and some areas of Blender that need love to avoid causing the memory to skyrocket. This post is actually inspired by the investigation work I’ve been doing over the weekend, looking into the memory consumption of the shot from […]