This week we were short a few familiar faces (enjoy your vacations, Ton and Sarah!)…but still plenty long on stuff to share. Here is the weekly, for anyone who missed it, plus a quick peek at the highlights, gathered below!
The Blender Institute has been another developer richer since Monday: please welcome Bastien Montagne to the studio! Hailing from the Western French countryside (Brittany), Bastien has been using Blender since the early days (2002), when he fell for the (in his words) “richness and complexity” of the software. (And the free thing obviously didn’t hurt […]
Now that you have all seen the latest animatic (those of you on the Blender Cloud, anyway), Gooseberry director Mathieu Auvray has put together a video showing where the more than 1,000 images used to make it came from. Matias Mendiola, Gooseberry’s storyboard artist based in Argentina, walks you through his process, from blue-pencil sketches to […]
This is the first progress report on the asset manager project (originally known as Redcurrant). Going forward, though, the plan is to report all updates on a weekly basis.
With the crazy conference period now firmly behind everyone, it’s been a busy week – and a longer weekly to show for it. In case you missed it on Friday, here is the full video of Friday’s Gooseberry weekly work round-up: For those of you who don’t have a full hour (or who want a […]
After a week off for the conference, team Gooseberry gathered around the table again on Friday to catch up and show off the cool stuff they’ve been working on over the week. If you missed the livecast, you can watch the whole thing here (if you’re curious, I’m the one in red):
Blender Conference 2014 has officially come to a close…or has at least moved to the Blender studio, where today is tour day! For those who couldn’t make the trip to the conference this time, here’s a quick look at what you missed:
Making Of,Meet the Team,Production
Fresh from the plane from “pura vida” Costa Rica! Character rigger Daniel Salazar arrived today. He’ll be here for a week of rigging preparations (and for Blender Conference!). He’ll be talking to the team about our animation requirements, to the devs about rigging improvements, and we’ll make sure his work from home next month will […]
For the Gooseberry project we want to have our reporting organized very well – much better than in previous years. That includes lots of writing, interviews, making videos, report on meetings or activities, help on writing blog posts, tutorial videos, present artwork or software we make better, and make sure we’re reaching out well to […]
This morning I had a first kick-off meeting with Campbell, Sergey, Lukas and Antony – to evaluate possible development targets for the film. We really hope to be able to tackle a number of issues that already are being postponed too long.